A concept-driven CG studio. We make cinematic, story-led visuals for automotive, games, fashion, and culture. Built in real time.
ASTON MARTIN F1. IBM × FERRARI. PAC-MAN.
WITH AVA STUDIO · FUZE STUDIOS · POST PROCESSED · BODEGA VIRTUAL
SNEZHANA.NYC CG Studio was born out of a deep love for filmmaking, video games, and fashion. The studio sits where all three meet: making cinematic work in which art direction leads and technology serves the story.
We work in real time. Unreal Engine, motion capture, digital fashion, generative graphics, built with the rigor of film production and the immediacy of a game engine.
The creative process, full of collaboration, challenge, and breakthroughs, stays at the heart of the studio.

The launch of a new Formula 1 car is one of the biggest moments in a team's racing year, the result of years of design and testing. For the 2025 season, Aston Martin set out to show the precision and intensity behind building the AMR25. Working in partnership with Fuze Studios, the team needed a launch film with the visual weight and technical depth to build anticipation across fans, media, and sponsors worldwide.
We created the environmental CG for the launch film, in collaboration with Fuze Studios. We designed and built a detailed 3D environment: an imaginative underground facility with realistic testing platforms, conceived to test the AMR25 at its limits. The environment was modeled, rigged, and optimized in Unreal Engine for smooth real-time rendering, with a dynamic environmental transformation sequence developed in Houdini.
We delivered the environment work to brand and broadcast finish on a launch timeline, art-directed to sit within the wider launch film.
Every cinematic begins with research: concept, narrative, audience, brand.
We map the territory before we frame the shot.
The work moves through five stages: discovery, concept, production, iteration, delivery. Moodboards and references. Real-time previz in Unreal Engine. Motion capture directed with acting in mind. Houdini where the shot demands it. Then we iterate with the client, until the image is right. Research is the logic underlying how we direct.

I'm an art director and cinematics director. I trained at Parsons, and I've worked across fashion, fashion technology, and CG for over a decade. I run SNEZHANA.NYC, a CG studio working in cinematics, automotive, digital fashion, motion capture, and Unreal Engine.
A lot of CG comes out of games or VFX. My lineage is film and fashion. I think about image-making, character, styling, mood, and silhouette the way commercial and editorial directors do, and I bring that to real-time work.
The studio is small and senior by design. When you work with us, you work directly with the person directing the work. That's the point.
/ TRUSTED BY THE AGENCIES AND PRODUCERS BEHIND WORK FOR THE WORLD'S MOST DEMANDING BRANDS. /
NDA + IP handled before any work begins
Typical project: 4–12 weeks, scoped to brief
Mid-market budgets, agency-led and direct brand
Direct access to the director, no account layer
Proposal within 48 hours of a fit call
Comfortable across US and EU time zones
Tell us about the project: concept, brand, timeline, whatever you've got.
We reply within 48 hours with whether it's a fit and what comes next.