/ SNEZHANA.NYC CG STUDIO / CONCEPT-DRIVEN CINEMA

DESIGNING THE FUTURE OF DIGITAL FILMMAKING.

A concept-driven CG studio. We make cinematic, story-led visuals for automotive, games, fashion, and culture. Built in real time.

NYC · NOVI SAD · WORLDWIDE
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ASTON MARTIN F1. IBM × FERRARI. PAC-MAN.

WITH AVA STUDIO · FUZE STUDIOS · POST PROCESSED · BODEGA VIRTUAL

CONCEPT-DRIVEN CINEMA

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CONCEPT FIRST.
CINEMA ALWAYS.

SNEZHANA.NYC CG Studio was born out of a deep love for filmmaking, video games, and fashion. The studio sits where all three meet: making cinematic work in which art direction leads and technology serves the story.

We work in real time. Unreal Engine, motion capture, digital fashion, generative graphics, built with the rigor of film production and the immediacy of a game engine.

The creative process, full of collaboration, challenge, and breakthroughs,  stays at the heart of the studio.

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/ CASE STUDY
Aston Martin F1 — AMR25 Launch

ASTON MARTIN F1
AMR25 LAUNCH · WITH FUZE STUDIOS

THE BRIEF

The launch of a new Formula 1 car is one of the biggest moments in a team's racing year, the result of years of design and testing. For the 2025 season, Aston Martin set out to show the precision and intensity behind building the AMR25. Working in partnership with Fuze Studios, the team needed a launch film with the visual weight and technical depth to build anticipation across fans, media, and sponsors worldwide.

THE APPROACH

We created the environmental CG for the launch film, in collaboration with Fuze Studios. We designed and built a detailed 3D environment: an imaginative underground facility with realistic testing platforms, conceived to test the AMR25 at its limits. The environment was modeled, rigged, and optimized in Unreal Engine for smooth real-time rendering, with a dynamic environmental transformation sequence developed in Houdini.

THE OUTCOME

We delivered the environment work to brand and broadcast finish on a launch timeline, art-directed to sit within the wider launch film. 

NEXT PROJECT

RESEARCH-DRIVEN APPROACH

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/  EVERY PROJECT STARTS WITH UNDERSTANDING, ENDS WITH IMPACT  /

Every cinematic begins with research:  concept, narrative, audience, brand.
We map the territory before we frame the shot.

The work moves through five stages: discovery, concept, production, iteration, delivery. Moodboards and references. Real-time previz in Unreal Engine. Motion capture directed with acting in mind. Houdini where the shot demands it. Then we iterate with the client, until the image is right. Research is the logic underlying how we direct.

01
DISCOVERY
RESEARCH, REFERENCE, AUDIT
02
CONCEPT
MOODBOARDS, STORYBOARDS, DIRECTION
03
PRODUCTION
UNREAL ENGINE, MOCAP, HOUDINI
04
ITERATION
REVIEW, REFINE, DIRECT
05
DELIVERY
FINISH, GRADE, HANDOFF
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/ WHAT WE DO
CG cinematics & trailers (Unreal Engine, real-time)
3D animation
Motion capture: Xsens pipeline, directed with acting awareness; UE markerless mocap;
Environments (Unreal Engine, Houdini)
Character development & Digital avatars
Immersive worlds: VR/AR, virtual environments
Generative graphics & media art
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Founder portrait

SNEZHANA PADERINA
/ ART DIRECTOR

I'm an art director and cinematics director. I trained at Parsons, and I've worked across fashion, fashion technology, and CG for over a decade. I run SNEZHANA.NYC, a CG studio working in cinematics, automotive, digital fashion, motion capture, and Unreal Engine.

A lot of CG comes out of games or VFX. My lineage is film and fashion. I think about image-making, character, styling, mood, and silhouette the way commercial and editorial directors do, and I bring that to real-time work.

The studio is small and senior by design. When you work with us, you work directly with the person directing the work. That's the point.

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/ THE STACK
UNREAL ENGINE
MARVELOUS DESIGNER
METAHUMAN
XSENS
AUTODESK MAYA
HOUDINI
SUBSTANCE PAINTER
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/  TRUSTED BY THE AGENCIES AND PRODUCERS BEHIND WORK FOR THE WORLD'S MOST DEMANDING BRANDS.  /

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/ ENGAGEMENT
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NDA + IP handled before any work begins

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Typical project: 4–12 weeks, scoped to brief

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Mid-market budgets, agency-led and direct brand

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Direct access to the director,  no account layer

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Proposal within 48 hours of a fit call

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Comfortable across US and EU time zones

START A PROJECT.

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LET'S BUILD
SOMETHING.

Tell us about the project:  concept, brand, timeline, whatever you've got.
We reply within 48 hours with whether it's a fit and what comes next.